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ᴀsɢᴀʀᴅ ɢᴇɴᴇsɪs ❧ mod account ([personal profile] asgardmods) wrote2019-02-22 12:19 pm
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GOD POWER: HEIMDALL

god power: heimdall.
the god of loyalty and vigilance.
Born into a world full of chaos and violence, Heimdall found his purpose in acting as a shield between Yggdrasil and its own destructive tendencies. If life is to continue to thrive and prosper, there must be those willing to protect it, and this is Heimdall's calling. He may not have the Sight that the Allfather has, but that only means he must work harder to keep an ever vigilant eye on Yggdrasil and Her children. Heimdall is relentless in his servitude and fiercely loyal, feeling his duty to his people in his core. There will always be war; there will always be death - and there will always be Heimdall standing steadfast inbetween. There is no rest for a soldier whose cause is eternal.

heimdall's realm of magic.
Abjuration Magic
Abjuration is a school of magic that protects, blocks, and banishes. Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence. You can find a list of Abjuration spells here.

Conjuration Magic
Conjuration is a school of magic that brings creatures or materials to the caster. Conjurations bring manifestations of objects, creatures, or some form of energy to you (the summoning subschool), actually transport creatures from another plane of existence to your plane (calling), heal (healing), transport creatures or objects over great distances (teleportation), or create objects or effects on the spot (creation). You can find a list of Conjuration spells here.

Power Set Samples
Abjuration:
    Power Set Justification: spells that "ward"
  1. Level One: Blade Ward: Tracing an arcane sigil in the air, you grant yourself resistance to physical damage dealt by weapons; spell effects will still affect you. Damage you receive from physical attacks is lessened for up to four hours.
  2. Level Two: Warding Bond: This spell wards a willing creature you touch and creates a mystic connection between you and the target for four hours. While the target is within 60 feet of you, they are harder to hit and do not take as much damage from attacks. However, each time the affected creature is injured, you are injured in the same way. The spell ends if you are killed or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can dismiss the spell at will.
  3. Level Three: Death Ward: You touch a creature and grant it a measure of protection from death for the next two hours. If the target receives a blow that would normally kill it, they are instead rendered incapacitated for one second, before regaining control of their body and healing small wounds. The spell ends as soon as its effects are triggered or if you cast it on another creature.
Conjuration:
    Power Set Justification: spells that "strike out"
  1. Level One: Ensnaring Strike: The next target you hit with a non-fatal melee attack is suddenly surrounded by translucent, magical vines that appear in the air. The target can dodge their grip and the vines disappear. If they can’t evade their sudden grasp, they remain constrained for 10 minutes as they’re slowly constricted. They can attempt to hack and slash at the vines if they can manage to free a limb or other usable appendage.
  2. Level Two: Conjure Barrage: You throw a weapon or fire a piece of ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 120 foot cone in a direction of your choice up to 20 feet away from you must attempt to dodge or else take large amounts of damage from the weapons. Creatures that cannot dodge run the risk of being impaled and pinned to the ground; if any allies are within the area of the cone, you may exclude them from the effect, though doing so will deplete the number of projectiles. The weapons remain for one hour, and may be pulled from the ground to use.
  3. Level Three: Incendiary Storm: A swirling cloud of smoke shot through with white-hot embers appears in a 20 foot radius sphere centered on a point within 120 feet of you. The cloud spreads around corners and obscures the area it occupies, and lasts for up to an hour if you do not end the spell early. If you choose, the cloud may form a nucleus around you and up to six allies, protecting you and your allies from physical attacks. Any creature that attempts to enter or leave the storm will take large amounts of fire damage.
You may select or adapt either of these power sets for use!

how to pick your power.
All of this crazy nonsense said, there are three ways you can choose your power:
  1. pick one of the above samples: the easiest solution! We've already presented you with two power sets following a logical progression of development within your god's realm of magic. You can swap some levels out or adapt them in some way, but it's there if you'd like to rely on it.
  2. pick spells from the D&D spell list: this may require some finagling, but we highly recommend this! Follow the links above to select three spells by increasing level that seem related to each other in some logical way. You may pick any three spells you wish, but the levels should follow the general guideline of:
    1. First Level: cantrip - 2nd level
    2. Second Level: 2nd level - 5th level
    3. Third Level: 5th level - 9th level
    If some spells don't make sense, or if you know what they do but don't know how it would work in game, let us know and we'll help you adapt it to our world. If you find one spell you like but you don't know what to do about the others, let us know and we can provide suggestions for the rest. If you are familiar with the D&D spell system and want to create a set that is relevant to your god's domain but is not in their listed schools of magic, you can still apply for it as an original set!
  3. provide a well-balanced original power set of your own: this will be highly scrutinized by the mods for fairness, so plan accordingly! Consider your god's domains and realm of magic, and come up with one central power along with two logical levels of progression building upon that core magic. The levels should be appropriately along the lines of: weak - strong - powerful. There must also be reasonable limitations on your suggested power. The mods may make adjustments as they see fit before approval. You may use the Superpower Wiki if you'd like, but please provide links for reference.
To submit your power for approval, copy the appropriate form below and reply to this post with CHARACTER NAME - CANON in the title of your comment. A mod will respond to your comment with APPROVED/REVISIONS/REJECTED along with clearer descriptions of your powers or additional comments. We'll have a little bit of back and forth conversation on this post (or in private if you prefer; feel free to contact us) to hash out the details, so don't be afraid if we respond with revisions! We're really excited to be giving you guys customizable powers so we hope you'll work with us in making this manageable.

sample set
D&D spell set
original set

ready to level up?
Have you been active within your community in Asgard? Have you hosted an event or built an establishment or otherwise contributed to the development of your district? Have you forged a meaningful relationship with your god? Has living in Asgard contributed to your development as a person in some way? Or has your presence in Asgard contributed to someone else's development as a person, whether it be by positive or negative means? There are many different ways to "qualify" for leveling up; the point is that we want to see true development in yourself, your god, or your world. We want to see how you are shaping Asgard, or how Asgard is shaping you. This investment is what strengthens the bond between you and your god, granting you access to greater levels of power. If you need help figuring out what this justification might look like for your character, please contact us so we can guide you to your next level!

That said, there will be an activity requirement and a short written explanation of what your character has accomplished and developed here in Asgard. This doesn't need to be fancy or anything, we just really want to see your character getting something out of the game and being rewarded with some kickass new powers. As of right now, the level up requirements are as follows:
  • Level Two:
    • Activity Requirement: 50 comments with at least five different characters (5 comments minimum from your character per thread), each showing some type of "development" or "growth" as described above. You may use up to seven threads to meet the 50 comment requirement. All comments posted in-character on the network and log communities and IC inboxes are valid for these proofs. Threads may be from no longer than six months prior to your application. This should give you plenty of time to build upon a slow-burn development, such as projects that take a long time to complete or relationships that change over time. Show us something good or maybe even something bad happening to your character that has in some way pushed them to grow. Let us peep on some on some of your more meaningful threads!
    • Written Requirement: write no less than five sentences describing your character's growth as a result of their actions or influence in Asgard. Are they happy? Are they scared? Has Asgard made them see something in a new light, or are they now focused on something drastically different than their home life? You can consider this a basic summary of what your character has done during their time in Asgard and how this may have affected them. This doesn't need to be very fancy or long, whatever you think is enough to show some small amount of development for your character.
  • Level Three:
    • Activity Requirements: 75 comments with at least three different characters (7 comments minimum from your character per thread), each showing a significant amount of "development" or "growth" for your character. You may use may use up to five threads to meet the 50 comment requirement. You may only reuse two of the same characters from your Level Two application, and you cannot reuse the same threads. All comments posted in-character on the network and log communities and IC inboxes are valid for these proofs. Threads may be from no longer than three months prior to your application. This is because we specifically want to see something profound happen for your character that affects them as a person in some way. Level Three is the "powerful" stage of your power, which means your bond with your god and/or your district is at its strongest. Why? What happened? What changed for them? What are they committed to now that they might not have been beforehand? What have they gained or lost that has shifted their outlook or priorities? We want to see deep character development and the threads where it all happened.
    • Written Requirement: write no less than seven sentences describing the growth your character has gone through overall in Asgard. Build upon what you told us about in your Level Two application without reusing too much of the same information. Tell us about something your character influenced that has had a deep impact on either you, your god, or Asgard and Yggdrasil overall. How has your character's time in Asgard changed something on a profound level? Brag about it and let us soak in the awesomeness of your accomplishments. The major things we're looking for are 1) a major change in a character's personality or behaviour compared to them entering the game, 2) a way that your character has engaged with their Godhaus, and 3) a demonstration of their involvement with the setting in general (ie. magic, lore, major plot events, etc.)
When you're ready, copy the appropriate application below and respond to your original comment from when you first requested your power. Put CHARACTER NAME - LEVEL TWO/THREE APPLICATION in the title of your new comment. The mods will respond with APPROVED/REVISIONS/REJECTED along with an explanation of our decision and additional comments. To be quite frank, we're more invested in you having fun than being super strict about this whole process, so don't be afraid of feeling like you need to meet a certain standard or anything. This is honestly just a way for you to show us that you're doing something fun in the game, and we want to reward you for that with some new magic tricks. It's really as simple as that! If you're ever uncertain, give us what you have and we'll work with you on it, and always feel free to contact us directly for help.

Level Two Application
Level Three Application



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