Player Name: Caprica Character Name: Sora (keybearing) Canon: Kingdom Hearts School of Magic: Abjuration Power Set Justification: Protecting others. After all, his friends are his power etc. As Sora always says. He can't have those bonds if said friends get killed. Mage Armor is similar enough to early Aero spells being more defensive than offensive in creating a barrier of wind, and Sora has been known to take blows for friends and has helped bring them back, so. Power Set:
Level One: Mage Armor: Sora can cast a spell to place a magical set of armor on himself/others to reduce damage taken in combat. Level Two: Warding Bond: This spell wards a willing creature you touch and creates a mystic connection between you and the target for up to an hour. The affected creature becomes hardier, taking less damage than they would normally, and you suffer the same amount of damage they take. Level Three: Death Ward: You touch a creature and grant it a measure of protection from death. The first time the affected creature would be knocked unconscious or killed, they revive with a thin breadth of life, and the spell ends.
I'm not sure if there will be a limit regarding how many people he can use Warding Bond/Death Ward to? Actually, or Mage Armor since I know anything that is not a cantrip in D&D has certain limits regarding how many times you can cast spells per day/rest.
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Character Name: Sora (
Canon: Kingdom Hearts
School of Magic: Abjuration
Power Set Justification: Protecting others. After all, his friends are his power etc. As Sora always says. He can't have those bonds if said friends get killed. Mage Armor is similar enough to early Aero spells being more defensive than offensive in creating a barrier of wind, and Sora has been known to take blows for friends and has helped bring them back, so.
Power Set:
Level Two: Warding Bond: This spell wards a willing creature you touch and creates a mystic connection between you and the target for up to an hour. The affected creature becomes hardier, taking less damage than they would normally, and you suffer the same amount of damage they take.
Level Three: Death Ward: You touch a creature and grant it a measure of protection from death. The first time the affected creature would be knocked unconscious or killed, they revive with a thin breadth of life, and the spell ends.
I'm not sure if there will be a limit regarding how many people he can use Warding Bond/Death Ward to? Actually, or Mage Armor since I know anything that is not a cantrip in D&D has certain limits regarding how many times you can cast spells per day/rest.